Why can't I open the image in any viewer?
The issue is probably RAM and/or CPU.
The TIFF image is LZW-compressed. When an application wants to display it, it needs to uncompress the image first. And that's where RAM and CPU come into play. Furthermore, depending on the application, there may be buffers that also need RAM.
I did some (non-scientific) experiments and noticed differences between applications in three phases: when loading the image, after loading the image, when zooming in.
Shotwell took up to 5GB of RAM while opening the file and then dropped to 2GB. When I zoomed in, it went up to 7GB.
Gimp went up to 5GB and stayed there when viewing the image and zooming in. The RAM usage gradually increased when editing the image.
GwenView went up to 3.8GB while loading and dropped to 2GB afterwards. When zooming in, it went up to 2.7GB.
Your best bet is trying GwenView (the default image viewer in Kubuntu, but can be installed in stock Ubuntu as well).
What options do I have if the image is way too big for RAM?
In general, if the image is too big to fit into RAM, you can split it using convert
which is part of the imagemagick
package.
You need to increase the default limits which are defined in /etc/ImageMagick-6/policy.xml
(the number 6 may change in future versions). You need to adjust the maximum size in pixels, which are defined in the following lines:
<policy domain="resource" name="width" value="16KP"/>
<policy domain="resource" name="height" value="16KP"/>
KP means KiloPixels, i.e. thousand pixels. In your case, the image has 40000x12788 pixels, so you only need to change the width to something greater than 40KP, e.g. 41KP.
Additionally, you need to increase the maximum disk space:
<policy domain="resource" name="disk" value="1GiB"/>
to something reasonable like 10GiB.
To split the image into 5x3 parts and produce one file per part, use the following command:
convert -crop 5x3@ inputfile.tif outputfile%0d.tif
For more information about convert
, see man convert or take a look at the documentation.
Maybe a bit off topic, but here's a quick&dirty bash script that tiles an image and creates an html page that displays an overview where you can click on a tile to open it in full resolution. Save it as e.g. tile_image.sh
and invoke it like ./tile_image.sh originalImage tilesX tilesY
, where tilesX is the number of tiles horizontally and tilesY is the number of tiles vertically.
#!/bin/bash
INPUT_FILE=$1
TILES_X=$2
TILES_Y=$3
OUTPUT_FILE=${INPUT_FILE%.*}_tile_%0d.png
convert -crop $TILES_X"x"$TILES_Y\@ $INPUT_FILE $OUTPUT_FILE
HTML_FILE=${INPUT_FILE%.*}_tile_view.html
echo "<html><body><style type="text/css">table,tr,td,a {padding:0;border-spacing:0} img:hover {opacity:.9}</style><table>" > $HTML_FILE
X=0
Y=0
while [ $Y -lt $TILES_Y ]; do
echo "<tr>" >> $HTML_FILE
while [ $X -lt $TILES_X ]; do
TILE_NUMBER=$(echo $Y*$TILES_X+$X | bc -l)
TILE_NAME=${INPUT_FILE%.*}_tile_$TILE_NUMBER.png
THUMBNAIL=${INPUT_FILE%.*}_tile_$TILE_NUMBER"_thumb.png"
convert -resize 100x100 $TILE_NAME $THUMBNAIL
echo "<td><a href=\""$(basename $TILE_NAME)"\"><img src=\""$(basename $THUMBNAIL)"\"></a></td>" >> $HTML_FILE
let X=X+1
done
let X=0
echo "</tr>" >> $HTML_FILE
let Y=Y+1
done
echo "</table></body></html>" >> $HTML_FILE
gimp
should work with your Ubuntu 18.04.1 LTS and 8 GiB RAM (and 2 GiB swap), because it works for me with 8GiB RAM (see my edited answer).